using System;
using UnityEngine;

[Serializable]
public class blinking : MonoBehaviour
{
	public Color textureColor;

	public void Update()
	{
		textureColor = GetComponent<GUITexture>().color;
		textureColor.a = Mathf.Sin(Time.time * 2f);
		GetComponent<GUITexture>().color = textureColor;
	}

	public void Main()
	{
	}
}
